![]() ![]() Everyone would constantly be on the go as standing in one place would probably be fatal in later stages of the game, but I already havr several similar characters and it's so much more fun and dynamic to play that way.Īnyways, misunderstood and therefore neglected is my impression. LR would then benefit all of us and I could almost exclusively use poison dagger (with a Malice kris, of course) while quickly moving from monster to monster.Īnother build I have in mind is a bow necro with maxed mages, an A1 merc and a few revives to be summoned if needed to tank. ![]() One setup I'm thinking about and will probably try once is a poison necro with mages. The mages fire behind us, I sprinkle lower resist and it's working out quite well. I have a meleemancer wielding a scythe (I love themed builds), an A2 merc that melees with me and a golem to charge to the front lines with me and distract. They're ranged elemental support that becomes very effective when combined with lower resist. Most of those are usually used as tanks, but you can't use mages that way - they were never meant for that. I really like mages and I get the feeling they're a very misunderstood type of summon. That's pretty respectable damage I think? If using unsummon to keep poison and ice mages number to minimum, the damage per volley for 11 mages can easily go close to 2000. Poison mage attack is abysmal, but they are mostly used to prevent healing. not abysmal, I think? As calculated ( \~gottwald/necro\_pet\_calculator.html) Fully maxed out mage deal around 200 damage per volley for fire and lightning mages and 100 damage for ice mage. However, even so, since mages attack long distance, even in tight corridors, the mages can focus attack on the nearest enemy, producing a corpse reasonably fast for me to explode them.Īlso, their attack is. ![]() ![]() People say that mages block way for other pets in tight spaces. Skele handle most of the mob while creating a perimeter, while mages melt those physical immune enemies from behind the battle line. Later I tried max out all skele skills, the result is a much smoother run. In hell, though, I find skele warriors and my merc struggle a lot against physical immune enemies. I don't use them in normal or nightmare, because skele warrior is good enough. I found this post having a similar feelings that skeleton mages fare better than what people claim. ![]()
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